DetachNodeObject()
Syntax
DetachNodeObject(#Node, ObjectID)Description
Detaches a previously attached object from a node.
Parameters
#Node The node to use. ObjectID The object to detach. The supported objects are the following: - Entity : use EntityID() as 'ObjectID'. - Sound3D: use SoundID3D() as 'ObjectID'. - Camera : use CameraID() as 'ObjectID'. - Light : use LightID() as 'ObjectID'. - Node : use NodeID() as 'ObjectID'. - Mesh : use MeshID() as 'ObjectID' (supported only if #PB_Mesh_Dynamic flag is set). - BillboardGroup : use BillboardGroupID() as 'ObjectID'. - ParticleEmitter: use ParticleEmitterID() as 'ObjectID'.
Return value
None.
Remarks
An object can be attached to a node with AttachNodeObject().
See Also
AttachNodeObject()
Supported OS
All