PokeA()

Syntax

PokeA(*MemoryBuffer, Number)
Description
Writes an ascii character (1 byte) to the specified memory address.

Parameters

*MemoryBuffer The address to write to.
Number The value to write.

Return value

None.

See Also

PeekA()

Supported OS

All

<- PeekW() - Memory Index - PokeB() ->