Result = LightRoll(#Light [, Mode])Description
Gets the roll of the #Light.
#Light The light to use. Mode (optional) The mode to get the roll. It can be one of the following value:#True : the roll is the raw value, but it can't be used in RotateLight() to get back the same orientation (default). #False: the roll is adjusted, so it can put back in RotateLight() to get back the same orientation.
The current roll value of the light.