Result = CreateLight(#Light, Color [, x, y, z [, Flags]])Description
Creates a new #Light of the given color in the current world.
#Light A number to identify the light. #PB_Any can be used to auto-generate this number. Color The color of the new light. Valid colors may be easily created using the RGB() function. x, y, z (optional) The initial light absolute position. If omitted the light is created at position "0,0,0". Flags (optional) It can be one of the following value:#PB_Light_Point : Creates a point light (the light is emitted in all directions) (default). #PB_Light_Directional : Creates a directional light. #PB_Light_Spot : Creates a spot type light. SpotLightRange() can be used to change the light behavior.
Nonzero if the light was successfully created, zero otherwise. If #PB_Any was used for the #Light parameter then the generated number is returned on success.
CreateLight(0, RGB(255,0,0)) ; Creates a red light CreateLight(1, RGB(0,255,0), 0, 100.7, 50) ; Creates a green light, at the position (0, 100.7, 50)