EntityRenderMode()

Syntax

EntityRenderMode(#Entity, Mode)
Description
Changes the render mode of the specified entity.

Parameters

#Entity The entity to use.
Mode Can be a combination (using the '|' operator) of the following values:
  #PB_Entity_CastShadow      : casts entity shadow if the WorldShadows() has been activated (default)
  #PB_Entity_DisplaySkeleton : displays the entity skeleton
  #PB_Shadow_None            : turns off shadow casting for individual mesh/object entity (useful with "grounds")

Return value

None.

Supported OS

All

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