Result = EntityCollide(#Entity, #Entity2)Description
Checks if the two specified entities are colliding.
To have its collisions managed by the physic engine, an entity needs a body created with CreateEntityBody().
To have any effect, the physic engine needs to be activated with the EnableWorldPhysics().
#Entity The first entity to test. #Entity2 The second entity to test.
Return non-zero if the two entities are colliding.