Changes the mode in which the world is displayed through a camera. When you create a new camera, using the CreateCamera() function, the default render mode is to display the world with full details and textures.
#Camera The camera to use. RenderMode The value representing the way in which the world should be rendered. This should be one of the following values:#PB_Camera_Plot : Renders the whole scene by showing only the vertices (plots) #PB_Camera_Wireframe: Renders the whole scene by showing only the triangles (lines) #PB_Camera_Textured : Renders the whole scene at full detail, with textures.