CameraReflection()

Syntax

CameraReflection(#Camera, #MainCamera, EntityID)
Description
Set the #Camera as a reflective camera, using #MainCamera and the EntityID as source. A RTT Texture has to be created from #Camera using CreateRenderTexture(). The material which will use this RTT texture has to be defined with SetMaterialAttribute(Material, #PB_Material_ProjectiveTexturing, #Camera).
This command has to be used in the rendering loop.

Parameters

#Camera The camera to use for the reflection.
#MainCamera The camera to use for the reflection source.
EntityID The EntityID() to use as source for the reflection.

Return value

None.

See Also

SetMaterialAttribute()

Supported OS

All

<- CameraRange() - Camera Index - CameraRenderMode() ->