; ------------------------------------------------------------
;
;   PureBasic - Sound3D
;
;    (c) Fantaisie Software
;
; ------------------------------------------------------------
;

#CameraSpeed = 4

Define.f KeyX, KeyY, MouseX, MouseY

InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()

ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8
OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " Sound3D - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)

Add3DArchive(#PB_Compiler_Home + "examples/3d/Data", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
Parse3DScripts()

;- Mesh
CreateCube(0, 100)
CreateSphere(1, 50)

;- Material
GetScriptMaterial(0, "Color/Blue")
GetScriptMaterial(1, "Color/Red")

;- Entity
CreateEntity(0, MeshID(0), MaterialID(0))
CreateEntity(1, MeshID(1), MaterialID(1))

;- Sound3D
If LoadSound3D(0, "Roar.ogg")
  SoundVolume3D(0, 50)
  SoundRange3D(0, 1, 500)
  PlaySound3D(0, #PB_Sound3D_Loop)
EndIf

If LoadSound3D(1, "Siren.ogg")
  SoundVolume3D(1, 50)
  SoundRange3D(1, 1, 500)
  PlaySound3D(1, #PB_Sound3D_Loop)
EndIf

;- Node
; Create a node, so we can link the entity and the sound
CreateNode(0, -400, 0, 0)
AttachNodeObject(0, SoundID3D(0))
AttachNodeObject(0, EntityID(0))

; Create a node, so we can link the entity and the sound
CreateNode(1, 400, 0, 0)
AttachNodeObject(1, SoundID3D(1))
AttachNodeObject(1, EntityID(1))

;- Camera
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, -550, 70, 10, #PB_Absolute)
CameraLookAt(0, NodeX(1), NodeY(1), NodeZ(1))

;- Light
AmbientColor(0)
CreateLight(0, RGB(255, 255, 255), 0, 700, 0)

;- Sky
SkyBox("desert07.jpg")

Repeat
  While WindowEvent():Wend
  
  If ExamineMouse()
    MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
    MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
  EndIf
  
  If ExamineKeyboard()
    
    If KeyboardPushed(#PB_Key_Left)
      KeyX = -#CameraSpeed
    ElseIf KeyboardPushed(#PB_Key_Right)
      KeyX = #CameraSpeed
    Else
      KeyX = 0
    EndIf
    
    If KeyboardPushed(#PB_Key_Up)
      KeyY = -#CameraSpeed
    ElseIf KeyboardPushed(#PB_Key_Down)
      KeyY = #CameraSpeed
    Else
      KeyY = 0
    EndIf
    
  EndIf
  
  RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
  MoveCamera  (0, KeyX, 0, KeyY)
  
  SoundListenerLocate(CameraX(0), CameraY(0), CameraZ(0)) ; The 'ear' follows the camera
  
  RenderWorld()
  
  FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1