; ; ------------------------------------------------------------ ; ; PureBasic - AttachEntityObject ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; ;[Space] = DetachObject ;[RETURN] = AttachObject IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb" Define.f KeyX, KeyY, MouseX, MouseY, Speed = 1.0 Define.i RobotMove If InitEngine3D() InitSprite() InitKeyboard() InitMouse() If Screen3DRequester() Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip) Parse3DScripts() WorldShadows(#PB_Shadow_Modulative, -1, RGB(175, 175, 255)) ;Material ; DirtMaterial = CreateMaterial(#PB_Any, TextureID(LoadTexture(#PB_Any, "Dirt.jpg"))) RedMaterial = GetScriptMaterial(#PB_Any, "Color/Red") GreenMaterial = GetScriptMaterial(#PB_Any, "Color/Green") ;Mesh ; PlaneMesh = CreatePlane(#PB_Any, 1500, 1500, 40, 40, 15, 15) RoboTMesh = LoadMesh(#PB_Any, "robot.mesh") SphereMesh = CreateSphere(#PB_Any, 10) ; Entity ; Ground = CreateEntity(#PB_Any,MeshID(PlaneMesh),MaterialID(DirtMaterial)) ; Ground EntityRenderMode(Ground, 0) Entity = CreateEntity(#PB_Any, MeshID(RoboTMesh), #PB_Material_None) ; Robot RedSphere = CreateEntity(#PB_Any, MeshID(SphereMesh), MaterialID(RedMaterial)) GreenSphere = CreateEntity(#PB_Any, MeshID(SphereMesh), MaterialID(GreenMaterial)) ; AttachObject ; AttachEntityObject(Entity, "Joint18", EntityID(RedSphere), 10, -8, -5, 0, 0, 0) AttachEntityObject(Entity, "Joint15", EntityID(GreenSphere), 10, -8, 0, 0, 0, 0) ; Fog ; Fog(RGB(255,255,255*0.8), 1, 0, 10000) ; SkyBox ; SkyBox("desert07.jpg") ; Camera ; Camera = CreateCamera(#PB_Any, 0, 0, 100, 100) MoveCamera(Camera, 0, 120, 500, #PB_Absolute) CameraLookAt(Camera, EntityX(Entity), EntityY(Entity) + 40, EntityZ(Entity)) ;Light ; CreateLight(#PB_Any, RGB(255, 255, 255), -40, 100, 80) AmbientColor(RGB(80, 80, 80)) Repeat Screen3DEvents() If ExamineMouse() MouseX = -MouseDeltaX()/10 MouseY = -MouseDeltaY()/10 EndIf RobotMove = #False If ExamineKeyboard() If KeyboardReleased(#PB_Key_Space) DetachEntityObject(Entity, EntityID(RedSphere)) EndIf If KeyboardReleased(#PB_Key_Return) AttachEntityObject(Entity, "Joint18", EntityID(RedSphere), 10, -8, -5, 0, 0, 0) EndIf If KeyboardPushed(#PB_Key_Left) MoveEntity(Entity, -1 * Speed, 0, 0) RotateEntity(Entity, 0, 180, 0) RobotMove = #True EndIf If KeyboardPushed(#PB_Key_Right) MoveEntity(Entity, 1 * Speed, 0, 0) RotateEntity(Entity, 0, 0, 0) RobotMove = #True EndIf If KeyboardPushed(#PB_Key_Up) MoveEntity(Entity, 0, 0, -1 * Speed) RotateEntity(Entity, 0, 90, 0) RobotMove = #True EndIf If KeyboardPushed(#PB_Key_Down) MoveEntity(Entity, 0, 0, 1 * Speed) RotateEntity(Entity, 0, -90, 0) RobotMove = #True EndIf If KeyboardPushed(#PB_Key_PageUp) And Speed < 2.0 Speed + 0.05 ElseIf KeyboardPushed(#PB_Key_PageDown) And Speed > 0.1 Speed - 0.05 EndIf EndIf If RobotMove If EntityAnimationStatus(Entity, "Walk") = #PB_EntityAnimation_Stopped ; Loop StartEntityAnimation(Entity, "Walk", #PB_EntityAnimation_Manual) ; Start the animation from the beginning EndIf Else StopEntityAnimation(Entity, "Walk") EndIf AddEntityAnimationTime(Entity, "Walk", TimeSinceLastFrame) RotateCamera(Camera, MouseY, MouseX, RollZ, #PB_Relative) MoveCamera (Camera, KeyX, 0, KeyY) TimeSinceLastFrame = RenderWorld() * Speed FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1 EndIf Else MessageRequester("Error", "The 3D Engine can't be initialized",0) EndIf End