UpdateVertexPoseReference()

Syntax

UpdateVertexPoseReference(#Mesh, Animation$, Track, Keyframe, PoseIndex, Influence)
Description
Updates a new pose reference to the animation. The animation should be already be created with CreateVertexAnimation(), or be predefined in the mesh.

Parameters

#Mesh The mesh to use.
Animation$ The animation name. This name is case-sensitive. The animation should be already be created with CreateVertexAnimation(), or be predefined in the mesh.
Track The track index. The track has to be previously created with CreateVertexTrack().
Keyframe The keyframe index. The keyframe has to be previously created with CreateVertexPoseKeyFrame().
PoseIndex The pose index. The first pose index starts from zero.
Influence The new influence of the pose. This value ranges from 0.0 (no influence) to 1.0 (full influence).

Return value

None.

See Also

CreateVertexAnimation(), CreateVertexTrack()

Supported OS

All

<- MeshPoseName() - VertexAnimation Index - VertexPoseReferenceCount() ->