IsSprite()

Syntax

Result = IsSprite(#Sprite)
Description
Tests if the given #Sprite number is a valid and correctly initialized, sprite.

Parameters

#Sprite The sprite to use.

Return value

Nonzero if #Sprite is a valid sprite and zero otherwise.

Remarks

This function is bulletproof and can be used with any value. If the 'Result' is not zero then the object is valid and initialized, otherwise it will equal zero. This is the correct way to ensure a sprite is ready to use.

See Also

CreateSprite(), LoadSprite()

Supported OS

All

<- InitSprite() - Sprite Index - LoadSprite() ->