Result = GrabSprite(#Sprite, x, y, Width, Height [, Mode])Description
Grabs the screen content from the area x,y,Width,Height and creates a new sprite.
#Sprite A number to identify the new grabbed sprite. #PB_Any can be used to auto-generate this number. x, y The position in the screen used to start the grab (in pixels). Width, Height The size of the grab (in pixels). Mode (optional) It can be a combination of the following values (with the '|' operator):#PB_Sprite_PixelCollision: Add special information to handle pixel collision trough SpritePixelCollision(). #PB_Sprite_AlphaBlending : Sprite is created with per pixel alpha-channel support, needed for DisplayTransparentSprite().
Nonzero if the sprite has been grabbed, zero otherwise. If #PB_Any was used for the #Sprite parameter then the generated number is returned on success.
GrabSprite() should be always called outside a StartDrawing() : StopDrawing() block.