AvailableScreenMemory()
Syntax
Result = AvailableScreenMemory()Description
Returns the available video memory for the sprites and other video data (in bytes). This function must be called after OpenScreen() or OpenWindowedScreen().
Parameters
None.
Return value
The available video memory for the sprites and other video data (in bytes).
See Also
OpenScreen(), OpenWindowedScreen()
Supported OS
Windows (DirectX), Linux (SDL)