Compiler Functions


Syntax

Size = SizeOf(Type)
Description
SizeOf can be used to find the size of any complex Structure, built-in type (word, float, etc.), Interface or even ReferenceLink "variables" "variables" (Structures with same name as variable take precedence). This can be useful in many areas such as calculating memory requirements for operations, using API commands, etc.
As a compiler function, SizeOf(x) is assigned to a constant and does not require assignment to another variable if inside a loop or often called procedure.
As a compile time function SizeOf doesn't work with runtime Array, List or Map. ArraySize(), ListSize() or MapSize() can be used instead.

Note: A Character (.c) variable is unicode and uses 2 bytes. An Ascii variable (.a) is Ascii and uses 1 byte.

Example: 1

  char.c='!'
  Debug SizeOf(char); display 2

  ascii.a='!'
  Debug SizeOf(ascii); display 1

Example: 2

  Structure Person
    Name.s
    ForName.s 
    Age.w 
  EndStructure
  
  Debug "The size of my friend is "+Str(Sizeof(Person))+" bytes" ; will be 10 on 32-bit compiler as a string pointer is 4 bytes in memory
                                                                 ; will be 18 on 64-bit compiler as a string pointer is 8 bytes in memory
  
  John.Person\Name = "John"
  
  Debug SizeOf(John) ; will be the same

Syntax
Index = OffsetOf(Structure\Field)
Index = OffsetOf(Interface\Function())
Description
OffsetOf can be used to find out the address offset of a Structure field or the address offset of an Interface function. When used with an Interface, the function index is the memory offset, so it will be IndexOfTheFunction*SizeOf(Integer).

Example

  Structure Person
    Name.s
    ForName.s 
    Age.w 
  EndStructure
  
  Debug OffsetOf(Person\Age) ; will be  8 on 32-bit compiler as a string pointer is 4 bytes in memory
                             ; will be 16 on 64-bit compiler as a string pointer is 8 bytes in memory
  
  Interface ITest
    Create()
    Destroy(Flags) 
  EndInterface
  
  Debug OffsetOf(ITest\Destroy()) ; will be 4 on 32-bit compiler as a pointer is 4 bytes in memory
                                  ; will be 8 on 64-bit compiler as a pointer is 8 bytes in memory

Syntax
Type = TypeOf(Object)
Description
TypeOf can be used to find out the type of a variable, or a structure field. The type can be one of the following values:
  #PB_Byte      
  #PB_Word      
  #PB_Long      
  #PB_String    
  #PB_Structure
  #PB_Float
  #PB_Character
  #PB_Double
  #PB_Quad
  #PB_List
  #PB_Array
  #PB_Integer
  #PB_Map
  #PB_Ascii
  #PB_Unicode
  #PB_Interface

Example

  Structure Person
    Name.s
    ForName.s 
    Age.w 
  EndStructure
  
  If TypeOf(Person\Age) = #PB_Word
    Debug "Age is a 'Word'"
  EndIf
            
  Surface.f                 
  If TypeOf(Surface) = #PB_Float
    Debug "Surface is a 'Float'"
  EndIf

Syntax
Result = Subsystem(<constant string expression>)
Description
Subsystem can be used to find out if a subsystem is in use for the program being compiled. The specified subsystem name is not case-sensitive.

Example

  CompilerIf Subsystem("OpenGL")
    Debug "Compiling with the OpenGL subsystem"
  CompilerEndIf

Syntax
Result = Defined(Name, Type)
Description
Defined checks if a particular object of a code source like structure, interface, variables etc. is already defined or not. The 'Name' parameter has to be specified without any extra decoration (ie: without the '#' for a constant, without '()' for an array, a list or a map).

The 'Type' parameter can be one of the following values:
  #PB_Constant
  #PB_Variable
  #PB_Array
  #PB_List
  #PB_Map
  #PB_Structure
  #PB_Interface
  #PB_Procedure
  #PB_Function
  #PB_OSFunction
  #PB_Label
  #PB_Prototype
  #PB_Module
  #PB_Enumeration

Example

  #PureConstant = 10
  
  CompilerIf Defined(PureConstant, #PB_Constant)
    Debug "Constant 'PureConstant' is declared"
  CompilerEndIf
  
  Test = 25
  
  CompilerIf Defined(Test, #PB_Variable)
    Debug "Variable 'Test' is declared"
  CompilerEndIf

Syntax
InitializeStructure(*Pointer, Structure)
Description
InitializeStructure initialize the specified structured memory area. It initializes structure members of type Array, List and Map, other members are not affected (.s, .l, .i etc). 'Structure' is the name of the structure which should be used to perform the initialization. There is no internal check to ensures the structure match the memory area. Warning: multiple calls to InitializeStructure create a memory leak because the old members are not freed (ClearStructure has to be called before calling InitializeStructure once more). This function is for advanced users and should be used with care. To allocate dynamic structure, use AllocateStructure()().

Example

  Structure People
    Name$
    Age.l
    List Friends.s()
  EndStructure

  *Student.People = AllocateMemory(SizeOf(People))
  InitializeStructure(*Student, People)

  ; Now the list is ready to use
  ;
  AddElement(*Student\Friends())
  *Student\Friends() = "John"
  
  AddElement(*Student\Friends())
  *Student\Friends() = "Yann"

  ; Print out the list content
  ;
  ForEach *Student\Friends()
    Debug *Student\Friends()
  Next

Syntax
CopyStructure(*Source, *Destination, Structure)
Description
CopyStructure copy the memory of a structured memory area to another. This is useful when dealing with dynamic allocations, through pointers. Every fields will be duplicated, even array, list, and map. The destination structure will be automatically cleared before doing the copy, it's not needed to call ClearStructure before CopyStructure. Warning: the destination should be a valid structure memory area, or a cleared memory area. If the memory area is not cleared, it could crash, as random values will be used by the clear routine. There is no internal check to ensures that the structure match the two memory area. This function is for advanced users and should be used with care.

Example

  Structure People
    Name$
    LastName$
    Map Friends$()
    Age.l
  EndStructure

  Student.People\Name$ = "Paul"
  Student\LastName$ = "Morito"
  Student\Friends$("Tom") = "Jones"
  Student\Friends$("Jim") = "Doe"
  
  CopyStructure(@Student, @StudentCopy.People, People)
  
  Debug StudentCopy\Name$
  Debug StudentCopy\LastName$
  Debug StudentCopy\Friends$("Tom")
  Debug StudentCopy\Friends$("Jim")

Syntax
ClearStructure(*Pointer, Structure)
Description
ClearStructure clears a structured memory area. This is useful when the structure contains strings, array, list or map which have been allocated internally by PureBasic. 'Structure' is the name of the structure which should be used to perform the clearing. All the fields will be set to zero, even native type like long, integer etc. There is no internal check to ensures the structure match the memory area. This function is for advanced users and should be used with care.

Example

  Structure People
    Name$
    LastName$
    Age.l
  EndStructure

  Student.People\Name$ = "Paul"
  Student\LastName$ = "Morito"
  Student\Age = 10
  
  ClearStructure(@Student, People)
  
  ; Will print empty strings as the whole structure has been cleared. All other fields have been reset to zero.
  ;
  Debug Student\Name$
  Debug Student\LastName$
  Debug Student\Age

Syntax
ResetStructure(*Pointer, Structure)
Description
ResetStructure clears a structured memory area and initialize it to be ready to use. This is useful when the structure contains strings, array, list or map which have been allocated internally by PureBasic. 'Structure' is the name of the structure which should be used to perform the clearing. This function is for advanced users and should be used with care.

Example

  Structure Person
    Map Friends.s()
  EndStructure

  Henry.Person\Friends("1") = "Paul"
  
  ResetStructure(@Henry, Person)
  
  ; Will print an empty string as the whole structure has been reseted. The map is still usable but empty.
  ;
  Debug Henry\Friends("1")

Syntax
Bool(<boolean expression>)
Description
Bool can be used to evaluate a boolean expression outside of regular conditional operator like If, While, Until etc. If the boolean expression is true, it will return #True, otherwise it will return #False.

Example

  Hello$ = "Hello"
  World$ = "World"

  Debug Bool(Hello$ = "Hello")  ; will print 1
  Debug Bool(Hello$ <> "Hello" Or World$ = "World") ; will print 1