DetachNodeObject()

Syntax

DetachNodeObject(#Node, ObjectID)
Description
Detachs a previously attached object from a node.

Parameters

#Node The node to use.
ObjectID The object to detach. The supported objects are the followings:
  - Entity : use EntityID() as 'ObjectID'.
  - Sound3D: use SoundID3D() as 'ObjectID'.
  - Camera : use CameraID() as 'ObjectID'.
  - Node   : use NodeID() as 'ObjectID'.
  - BillboardGroup : use BillboardGroupID() as 'ObjectID'.
  - ParticleEmitter: use ParticleEmitterID() as 'ObjectID'.

Return value

None.

Remarks

An object can be attached to a node with AttachNodeObject().

See Also

AttachNodeObject()

Supported OS

All

<- CreateNode() - Node Index - FreeNode() ->