RenderMovieFrame()
Syntax
RenderMovieFrame(#Movie, SpriteID)Description
Render the a movie frame directly on a sprite, instead of the video overlay.
Parameters
#Movie The movie to use. SpriteID The output sprite. A valid SpriteID can be easily obtained with SpriteID().
Return value
This function has no return value.
Remarks
This is a very powerful function which can be used to achieve special effects in real-time (like video playback real-time transparency and zooming/rotating using the Sprite3D functions). Not all the codecs are compatible with this function and for now only MPEG files seem to work every time. To use this function, #PB_Movie_Rendered has to be specified in the PlayMovie() function.
Note: this command is only supported on DirectX7 subsystem.
See Also
PlayMovie()
Supported OS
Windows