CreateCube()

Syntax

Result = CreateCube(#Mesh, Size)
Description
Create a new cube mesh.

Parameters

#Mesh The number to identify the new mesh. #PB_Any can be used to auto-generate this number.
Size Size, in world unit, of the cube.

Return value

Returns nonzero if the mesh was created successfully and zero if there was an error. If #PB_Any was used as the #Mesh parameter, then the new generated number is returned on success.

Example

  InitEngine3D()
  InitSprite()

  OpenWindow(0, 0, 0, 640, 480, "Cube example", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
  OpenWindowedScreen(WindowID(0), 0, 0, 640, 480, 0, 0, 0)

  ; Light
  CreateLight(#PB_Any, RGB(25, 25, 180), -5, 10, 5, #PB_Light_Point)

  ; Camera
  CreateCamera(0, 0, 0, 100, 100)
  MoveCamera(0, 2, 1, 3, #PB_Absolute | #PB_Local)
  CameraLookAt(0, 0, 0, 0)

  ; Create the cube and attach it to the scene
  CreateCube(0, 1)
  CreateEntity(0, MeshID(0), #PB_Material_None)

  Repeat
    RenderWorld()
    FlipBuffers()
  Until WaitWindowEvent(1) = #PB_Event_CloseWindow

See Also

FreeMesh(), CreateSphere(), CreateMesh(), CreateCylinder(), CreatePlane(), CreateLine3D()

Supported OS

All

<- CreateCone() - Mesh Index - CreateCylinder() ->