MaterialShininess()
Syntax
MaterialShininess(#Material, Shininess [, SpecularColor])Description
Changes the shininess of the #Material (the size of the specular highlights).
Parameters
#Material The material to use. Shininess The new shininess value. SpecularColor (optional) The specular color to use. A valid RGB color can be created with RGB().
Return value
None.
Remarks
To get the current shininess value, use GetMaterialAttribute().
See Also
GetMaterialAttribute()
Supported OS
All