CreateMaterial()

Syntax

Result = CreateMaterial(#Material, TextureID [, Color])
Description
Creates a new material using the specified texture.

Parameters

#Material A number to identify the new material. #PB_Any can be used to auto-generate this number.
TextureID The texture to use or #Null if no texture is needed. A valid 'TextureID' can be easily obtained with TextureID().
Color (optional) The color to use for ambiant and diffuse. A valid RGB color can be created with RGB().

Return value

Nonzero if the material was successfully created, zero otherwise. If #PB_Any was used for the #Material parameter, then the generated number is returned on success.

Supported OS

All

<- CreateAnimatedMaterial() - Material Index - CreateShader() ->