PureBasic - Joint
Overview
Joints are used to define a link between two entities, to have an automatic behaviour when one of the entity is moved. It can be used to simulate real life interaction between two objects, like for example: a door, a train and so on. InitEngine3D() must be called successfully before using the joint functions.
Command Index
ConeTwistJoint
FreeJoint
GetJointAttribute
HingeJoint
PointJoint
SetJointAttribute
SliderJoint
Example
Joint.pb
Supported OS
All