PureBasic - Entity

Overview

Entities are objects composed of one mesh object and one material which can be freely moved and transformed in realtime.

It's possible to share a mesh or a material between several entities, reducing memory consumption and saving CPU clocks.

InitEngine3D() should be called successfully before using the entity functions.

Command Index

AnimateEntity
ApplyEntityForce
ApplyEntityImpulse
CopyEntity
CreateEntity
EntityAnimationLength
EntityCollide
EntityID
EntityLocate
EntityLookAt
EntityPhysicBody
EntityPitch
EntityRenderMode
EntityRoll
EntityX
EntityY
EntityYaw
EntityZ
FreeEntity
GetEntityAnimationTime
GetEntityAttribute
GetEntityMaterial
HideEntity
IsEntity
MoveEntity
ResizeEntity
RotateEntity
ScaleEntity
SetEntityAnimationTime
SetEntityAttribute
SetEntityMaterial

Example

Entity.pb

Supported OS

All

Reference Manual - Index